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102 lines
3.2 KiB
Bash
102 lines
3.2 KiB
Bash
#!/bin/bash
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### Manage Stardew Valley mods
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# Use nginx-style mods-available and mods-enabled folders.
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# game_dir="${HOME}/.local/share/Steam/steamapps/common/Stardew Valley"
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game_dir="${HOME}/sdv-manager-test"
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mods_available_dir="${game_dir}/mods-available"
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mods_enabled_dir="${game_dir}/mods-enabled"
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declare -A mod_state
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function get_mod_state {
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for available_mod_dir in "$mods_available_dir"/*; do
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available_mod_name="$(basename "$available_mod_dir")"
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mod_state[$available_mod_name]='disabled'
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done
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# TODO: Probably remove broken links and untracked files.
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for enabled_mod_dir in "$mods_enabled_dir"/*; do
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enabled_mod_name="$(basename "$enabled_mod_dir")"
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# xargs sometimes gets a broken pipe signal here. It's harmless but annoying.
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if echo "${!mod_state[@]}" | xargs -n1 2>/dev/null | grep -q "$enabled_mod_name"; then
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mod_state[$enabled_mod_name]='enabled'
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fi
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done
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}
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function mod_is_available {
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mod_name="$1"
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get_mod_state
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if [[ $mod_name == '' ]]; then
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echo "Mod name not given."
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elif echo "${!mod_state[@]}" | xargs -n1 2>/dev/null | grep -q "$mod_name"; then
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return 0
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else
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return 1
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fi
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}
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case "$1" in
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'list')
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# TODO: Make this printing prettier.
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echo 'Listing available mods.'
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get_mod_state
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for mod in "${!mod_state[@]}"; do
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echo "$mod --- ${mod_state[$mod]}"
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done
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;;
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'install')
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echo 'Implement install.'
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# Check if $2 is an existing directory
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# If it is, check if a mod with the same name is already installed.
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# If not, copy the directory to mods-available
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;;
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'enable')
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mod_name="$2"
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if mod_is_available "$mod_name"; then
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if [[ ${mod_state[$mod_name]} == 'disabled' ]]; then
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echo "Enabling $mod_name."
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ln -s "${mods_available_dir}/${mod_name}" "${mods_enabled_dir}/${mod_name}"
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else
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echo "Mod $mod_name is already enabled."
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fi
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fi
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;;
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'disable')
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mod_name="$2"
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if mod_is_available "$mod_name"; then
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if [[ ${mod_state[$mod_name]} == 'enabled' ]]; then
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echo "Disabling $mod_name."
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rm "${mods_enabled_dir}/${mod_name}"
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else
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echo "Mod $mod_name is already disabled."
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fi
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fi
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;;
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'init')
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# TODO: This needs to be a lot more careful. Cases to handle:
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# sdv-manager is already set up
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echo "Initializing sdv-manager at ${game_dir}."
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SMAPI_mods_dir="${game_dir}/Mods"
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mkdir -p "$mods_available_dir" "$mods_enabled_dir"
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for mod_dir in "${SMAPI_mods_dir}"/*; do
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mod_name="$(basename "$mod_dir")"
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echo "$mod_dir"
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echo "$mod_name"
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mv "${mod_dir}" "$mods_available_dir"
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ln -s "${mods_available_dir}/${mod_name}" "${mods_enabled_dir}"
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done
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rmdir "${SMAPI_mods_dir}"
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ln -s "${game_dir}/mods-enabled" "${SMAPI_mods_dir}"
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;;
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*)
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echo "$1 is not a recognized command."
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echo "Available commands are enable, disable, install, and init."
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;;
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esac
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